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Fallout 4 better loot mod
Fallout 4 better loot mod








fallout 4 better loot mod fallout 4 better loot mod

That NPC can shoot them, then the player only receive SOME bullets (the remaining bullets minus the non-lootable ones). Hide a certain amount of bullets from a NPC inventory. NPC still have the number of items listed, they just don't show them when you loot. What it does is HIDE the number of items indicated from the inventory, preventing them being looted. Secondly, the non lootable field do nothing of the sort, or iv. Then, each new game done with that campaign will be updated. You need to import campaign.txt data into the Campaign editor for it to apply to a campaign of your choice, usually bos.cam. In fact, changing campaign.txt does nothing. Iv) Do something totally different that I haven't even conceived of Iii) Rolls a dice roll and the result removes loot based on the non lootable DC but inverse to how it reads since programmers have dyslexic moments too (ie non lootable of 0 means you can never loot the item) Ii) Roll a dice roll and the result removes loot based on the non lootable DC as it reads (ie non lootable of 100 means you can never loot the item) I) Subtract its number from the total pool, and whatever number is left is what you can loot if the result is positive How does the "Non Lootable" field in the inventory field calculate? Ie, does it: Do changes to campaign.txt in the core/tables folder apply on loading any game, or on starting a campaign? In particular, I just changed removed the dead robots from the reavers encounters because I was getting annoyed at encountering "reavers" and seeing nothing but 8 dead robots on what is supposed to be an 8 mob encounter, but when I restarted game and reloaded, first reaver encounter was one reaver and 7 dead robots.Ģ.










Fallout 4 better loot mod